![]() I was extremely interested to see how survey respondents judged their usage of MSFS on Xbox consoles compared to users who say they have never used MSFS on the Xbox platform.Īs such, like any normal person, I opened up the master data bank and threw together a quick pivot table and filtered the data. All aircraft are accessible rapidly by simply booting up your Xbox and loading into your aircraft of choice. A decent rendition of an A320 no longer requires a NASA Super Computer, and you no longer need masses of hard drives to store a large amount of ground ortho imagery. MSFS launching on Xbox has vastly expanded the potential reach of flight simulation on a whole. Not only is professional licencing fees going to keep the platform alive, but a large income source comes from X-Plane Mobile, where users pay continuous licensing fees to access the mobile simulator’s MMO (massive mobile multiplayer). It just appears that the consumer base appeal of X-Plane will slightly decrease intermediately with the next iteration of the platform. ![]() It is also worth paying a large consideration of where a large focus within Laminar Research itself sits, with engineering future real-world aircraft with corporate customers like NASA and Boeing. It certainly does not mean X-Plane will be going anywhere any time soon and it is here to stay. This means upon release, with limited add-ons, if the survey is accurate, it shows that there may be a struggle to get new users over to the platform. If we look at those who would be likely or very likely to purchase, these numbers don’t even match X-Plane current user base numbers. The percentage of people saying that they would not be unlikely to purchase it is around the same as the simulator’s current user platform. This amount should not be a massive concern but should certainly not be taken lightly. Whereas, some other stores such as Contrail, set up to install MSFS products from a selection of developers is yet to experience such a boom in user base.Ī slightly strange statistic is the number of people who say they purchase items from Amazon, although this may be largely down to hardware purchases, rather than software add-ons.Ī largely explicit question within the survey was asking how likely the respondent was to purchase X-Plane 12 once it becomes available.Īlthough a large portion of respondents said that they would be interested, almost 50% said that they were “unlikely” or “very unlikely” to purchase. It is interesting to note how many newly emerged stores have experienced large growth, mainly in the MSFS in-game marketplace. Largely affected results included users choices of vendors to purchase their addon from, and the obvious questions such as what software respondents say they own. The release of MSFS brought an influx of new users who had never even touched a flight simulator before, these news users have completely changed results compared to data from before MSFS such as the 2019 survey. If all 23,500 participants last year chose to participate again this year, and the 55% of new users this year still participated, this year’s response rate would have been close to 37,000 respondents.Īlthough the return rate is rather low this year, the sheer amount of new participants is extremely encouraging news for the continued growth of our shared passion.Īs mentioned above, the survey experienced a surge of new participants, this is undoubtedly driven by the number of users who have purchased Microsoft Flight Simulator. ![]() This also prompts the question of, out of the 45% who did participate last year, why did over half not return to complete this year’s survey? 55% of people who took the survey this year said that they had never taken the survey before. ![]() Large growth was seen this year in terms of users who had not previously participated in the community survey. In this article, we will run over the most important questions and will highlight some of the trends you may have missed while reading through the results. This continued growth of participants puts the survey at the largest general survey put out to all flight sim users, with a large reach of 24,200 respondents. This year’s survey had a growth of users taking the survey, with 700 more responses than that of 2020. Since launching their annual survey at the end of last month, Navigraph has been collating the results and has now shared the full set of responses to all. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |